Fluidmac releases first product for Mac OS X
Posted by Dennis Sellers
Jan 21, 2008 at 8:40am
Fluidmac has released FluidNoise 1.0, their debut application for Mac OS X – FluidNoise. FluidNoise costs US$20 and uses natural looking random noise to create images and movies from scratch. It can generate anything from clouds, fire or water to marble, wood grain or rusty metal, according to the folks at Fluidmac.
You can use it for height maps and matching textures for terrain generation in games or 3D modeling. FluidNoise lets you create tiling background images for web sites and background animations for podcast title screens. It supports animated noise texture creation for use when making games, or as an input to GLSL shaders or 3D applications. It can also be used as an augmented substitute to noise generators in compositing or image creation applications
FluidNoise lets you export 8-bit or 32-bit seamless tiling images and export animated seamless tiling, looping image sequences or QuickTime movies. It supports drag and drop, undo redo and saving of parameters for later use
QuickTime is Universal Binary so runs natively on both PowerPC and Intel Macs. It requires Mac OS X 10.4 or later. Quicktime 7.2 or later is recommended for movie export.
The “Macsimum MWSF 2007 Coupon Book” is available for download. You can find it here and print it as a PDF. It has discounts, special offers and promotions in conjunction with the upcoming Macworld Conference & Expo in San Francisco.
Article Information
Comment on this Article Print this Article Email this Article Digg This
Contributor
Dennis Sellers
Dennis has been a newspaper editor/reporter (seven years) and teacher (seven years). He has over 4,000 magazine, newspaper and online articles to his credit. He has also covered the Mac and tech industries for over a decade for such online publications as MacCentral, MacMinute and now MacsimumNews.








